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SXSW 2019

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Date: Monday 11th March 2.00pm- 5.00pm

Location: Voltron, Capital Factory, 701 Brazos Street

Pitch Session: John Cassy (Factory 42), Sarah Ellis (Royal Shakespeare Company), Ian Hambleton (Maze Theory), Rebecca Gregory-Clarke (Digital Catapult), Dan Rose (Raskl), James Dean (ESL UK), Amanda Murphy (Storyfutures Academy), Lysander Ashton (59 Productions), Elliot Hall (King's College London), Tom Rowlands (FutureEverything).


Demos: Digital Ghost Hunt (King's College, London), Digital Lacoön (Glasgow School of Art), Space, Place, Sound and Memory (Edinburgh College of Art), Virtual Avebury (Bournmouth University), World First 5G Reality Fashion Show (Rewind)

US and international commissioners, distributors, investors and potential collaborators are invited to join some of the UK’s top immersive content creators for an afternoon of business-focussed lightning talks, XR prototype demonstrations, networking and cocktails.

This event is part of the UK Research and Innovation US Immersive Missionand the Arts Council England and British Underground Future Art and Culture programme, and is powered by Digital Catapult.


Event Schedule

2:00 pm - Registration and Networking
2:30 pm - Pitch Session
4:00 pm - Networking and XR Demos 
5:00 pm - Event Close

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The Creative Economy Programme enhances and extends the Arts & Humanities Research Council’s (AHRC) reach in the creative economy, emphasising the importance of arts and humanities research in generating impact across the sector, ranging from micro-businesses to large corporations. AHRC is one of the seven research councils and Innovate UK and Research England comrpise UK Research & Innovation investing over £7bn annually. 

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Digital Catapult is the UK’s leading advanced digital technology innovation hub, driving early adoption of technologies to open up markets and make businesses more competitive and productive. Our unique position allows us to bring together innovative startups, large organisations and cutting-edge researchers to solve the biggest challenges in manufacturing and the creative industries. We provide physical and digital facilities for experimentation and testing which de-risks innovation in immersive, future networks and artificial intelligence technologies.

Our CreativeXR programme, in collaboration with Arts Council England, gives creative talent the opportunity to experiment with immersive technologies to create new experiences that inspire audiences.

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